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Final position — Black is winning

Benko Gambit

Benko Gambit: Wins a Pawn

Black wins in 16 moves with a decisive material gain. (J Reyes - Wall, San Antonio 1992)

The moves

1.d4 Nf6 2.c4 c5 3.d5 b5 4.Na3 b4 5.Nc2 d6 6.e3 e6 7.Bd3 exd5 8.Qf3 Bg4 9.Qf4 dxc4 10.Bxc4 d5 11.Qe5+ Be6 12.Bb5+ Nbd7 13.Bc6 Rc8 14.Bxd7+ Qxd7 15.Nf3 h6 16.O-O Bd6
1.d4Nf6
2.c4c5
3.d5b5
4.Na3b4
5.Nc2d6
6.e3e6
7.Bd3exd5
8.Qf3Bg4
9.Qf4dxc4
10.Bxc4d5
11.Qe5+Be6
12.Bb5+Nbd7
13.Bc6Rc8
14.Bxd7+Qxd7
15.Nf3h6
16.O-OBd6

How the Benko Gambit: Wins a Pawn works

The Benko Gambit: Wins a Pawn is a classic chess opening trap arising from the Benko Gambit. In this line Black wins decisive material by move 16, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 Nf6 2.c4 c5 3.d5 b5 4.Na3 b4 5.Nc2 d6 6.e3 e6 7.Bd3 exd5 8.Qf3 Bg4 9.Qf4 dxc4 10.Bxc4 d5 11.Qe5+ Be6 12.Bb5+ Nbd7 13.Bc6 Rc8 14.Bxd7+ Qxd7 15.Nf3 h6 16.O-O Bd6. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (J Reyes - Wall, San Antonio 1992). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

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