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Final position — Black delivers mate

Two Knights Defence

OMG Trap

Black wins in 10 moves by checkmate. (50 Opening Traps,Part 1 - OMG Trap - C57 - https://lichess.org/@/CHESSLUCAFD)

The moves

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6.d6 Qxd6 7.Nxf7 Qc6 8.Nxh8 Qxg2 9.Rf1 Qe4+ 10.Be2 Nf3#
1.e4e5
2.Nf3Nc6
3.Bc4Nf6
4.Ng5d5
5.exd5Nd4
6.d6Qxd6
7.Nxf7Qc6
8.Nxh8Qxg2
9.Rf1Qe4+
10.Be2Nf3#

How the OMG Trap works

The OMG Trap is a classic chess opening trap arising from the Two Knights Defence. In this line Black delivers checkmate on move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6.d6 Qxd6 7.Nxf7 Qc6 8.Nxh8 Qxg2 9.Rf1 Qe4+ 10.Be2 Nf3#. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (50 Opening Traps,Part 1 - OMG Trap - C57 - https://lichess.org/@/CHESSLUCAFD). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the OMG Trap in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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