Final position — White is winning
Two Knights Defence: Wins a Pawn
White wins in 10 moves with a decisive material gain. (Fedotov - Woschkat, 1996.??.??)
The moves
| 1. | e4 | e5 |
| 2. | Nf3 | Nc6 |
| 3. | Bc4 | Nf6 |
| 4. | Ng5 | d5 |
| 5. | exd5 | Nb4 |
| 6. | d6 | Nbd5 |
| 7. | dxc7 | Qxc7 |
| 8. | Bxd5 | Nxd5 |
| 9. | Qf3 | Be7 |
| 10. | Qxf7+ |
How the Two Knights Defence: Wins a Pawn works
The Two Knights Defence: Wins a Pawn is a classic chess opening trap arising from the Two Knights Defence. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nb4 6.d6 Nbd5 7.dxc7 Qxc7 8.Bxd5 Nxd5 9.Qf3 Be7 10.Qxf7+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Fedotov - Woschkat, 1996.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the Two Knights Defence: Wins a Pawn in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.