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Final position — White is winning

Two Knights Defence

Two Knights Defence: Wins a Pawn (Fischer–Burger)

White wins in 12 moves with a decisive material gain. (Fischer - Burger, San Francisco 1964)

The moves

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6.c3 b5 7.Bf1 Nxd5 8.cxd4 Qxg5 9.Bxb5+ Kd8 10.Qf3 Bb7 11.O-O exd4 12.Qxf7 Nf6
1.e4e5
2.Nf3Nc6
3.Bc4Nf6
4.Ng5d5
5.exd5Nd4
6.c3b5
7.Bf1Nxd5
8.cxd4Qxg5
9.Bxb5+Kd8
10.Qf3Bb7
11.O-Oexd4
12.Qxf7Nf6

How the Two Knights Defence: Wins a Pawn (Fischer–Burger) works

The Two Knights Defence: Wins a Pawn (Fischer–Burger) is a classic chess opening trap arising from the Two Knights Defence. In this line White wins decisive material by move 12, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nd4 6.c3 b5 7.Bf1 Nxd5 8.cxd4 Qxg5 9.Bxb5+ Kd8 10.Qf3 Bb7 11.O-O exd4 12.Qxf7 Nf6. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Fischer - Burger, San Francisco 1964). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Two Knights Defence: Wins a Pawn (Fischer–Burger) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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