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Final position — White is winning

Two Knights Defence

Two Knights Defence: Wins a Piece

White wins in 12 moves with a decisive material gain. (Fischer - Kuhn, Chicago 1964)

The moves

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.d4 f6 7.dxe5 Nxe5 8.Bxd5 fxg5 9.O-O Bd7 10.Re1 Qf6 11.Qh5+ Qg6 12.Rxe5+
1.e4e5
2.Nf3Nc6
3.Bc4Nf6
4.Ng5d5
5.exd5Nxd5
6.d4f6
7.dxe5Nxe5
8.Bxd5fxg5
9.O-OBd7
10.Re1Qf6
11.Qh5+Qg6
12.Rxe5+

How the Two Knights Defence: Wins a Piece works

The Two Knights Defence: Wins a Piece is a classic chess opening trap arising from the Two Knights Defence. In this line White wins decisive material by move 12, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.d4 f6 7.dxe5 Nxe5 8.Bxd5 fxg5 9.O-O Bd7 10.Re1 Qf6 11.Qh5+ Qg6 12.Rxe5+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Fischer - Kuhn, Chicago 1964). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Two Knights Defence: Wins a Piece in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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