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Final position — Black is winning

Queen's pawn game

Queen's Pawn Game: Wins a Pawn (Shuler–E. Hall)

Black wins in 6 moves with a decisive material gain. (Shuler - E. Hall, USA 1990)

The moves

1.d4 Nf6 2.Bf4 c5 3.Nf3 cxd4 4.Nxd4 e5 5.Bxe5 Qa5+ 6.c3 Qxe5
1.d4Nf6
2.Bf4c5
3.Nf3cxd4
4.Nxd4e5
5.Bxe5Qa5+
6.c3Qxe5

How the Queen's Pawn Game: Wins a Pawn (Shuler–E. Hall) works

The Queen's Pawn Game: Wins a Pawn (Shuler–E. Hall) is a classic chess opening trap arising from the Queen's pawn game. In this line Black wins decisive material by move 6, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 Nf6 2.Bf4 c5 3.Nf3 cxd4 4.Nxd4 e5 5.Bxe5 Qa5+ 6.c3 Qxe5. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Shuler - E. Hall, USA 1990). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Queen's Pawn Game: Wins a Pawn (Shuler–E. Hall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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