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Final position — White is winning

Queen's pawn game

Queen's Pawn Game: Wins a Pawn (Halics–Lanz)

White wins in 5 moves with a decisive material gain. (Halics - Lanz, 1932.??.??)

The moves

1.d4 Nf6 2.Nf3 c5 3.Bf4 cxd4 4.Nxd4 e5 5.Bxe5 Qa5+
1.d4Nf6
2.Nf3c5
3.Bf4cxd4
4.Nxd4e5
5.Bxe5Qa5+

How the Queen's Pawn Game: Wins a Pawn (Halics–Lanz) works

The Queen's Pawn Game: Wins a Pawn (Halics–Lanz) is a classic chess opening trap arising from the Queen's pawn game. In this line White wins decisive material by move 5, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 Nf6 2.Nf3 c5 3.Bf4 cxd4 4.Nxd4 e5 5.Bxe5 Qa5+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Halics - Lanz, 1932.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Queen's Pawn Game: Wins a Pawn (Halics–Lanz) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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