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Final position — White is winning

Queen's pawn game

Queen's Pawn Game: Wins a Pawn (Roesch–Ruessel)

White wins in 9 moves with a decisive material gain. (Roesch - Ruessel, Baden Baden 1990)

The moves

1.d4 Nf6 2.Nc3 e5 3.dxe5 Ng4 4.Nf3 Bc5 5.Ne4 Bb4+ 6.c3 Ba5 7.h3 Nh6 8.Bg5 f6 9.exf6
1.d4Nf6
2.Nc3e5
3.dxe5Ng4
4.Nf3Bc5
5.Ne4Bb4+
6.c3Ba5
7.h3Nh6
8.Bg5f6
9.exf6

How the Queen's Pawn Game: Wins a Pawn (Roesch–Ruessel) works

The Queen's Pawn Game: Wins a Pawn (Roesch–Ruessel) is a classic chess opening trap arising from the Queen's pawn game. In this line White wins decisive material by move 9, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 Nf6 2.Nc3 e5 3.dxe5 Ng4 4.Nf3 Bc5 5.Ne4 Bb4+ 6.c3 Ba5 7.h3 Nh6 8.Bg5 f6 9.exf6. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Roesch - Ruessel, Baden Baden 1990). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Queen's Pawn Game: Wins a Pawn (Roesch–Ruessel) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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