Final position — Black is winning
Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet)
Black wins in 10 moves with a decisive material gain. (Djurhuus - Liardet, Santiago 1990)
The moves
| 1. | d4 | Nf6 |
| 2. | Nc3 | c5 |
| 3. | Nf3 | cxd4 |
| 4. | Nxd4 | d5 |
| 5. | Bg5 | e5 |
| 6. | Ndb5 | a6 |
| 7. | Nxd5 | axb5 |
| 8. | Nxf6+ | gxf6 |
| 9. | Qxd8+ | Kxd8 |
| 10. | Bxf6+ |
How the Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) works
The Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) is a classic chess opening trap arising from the Queen's pawn game. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.
The full sequence runs 1.d4 Nf6 2.Nc3 c5 3.Nf3 cxd4 4.Nxd4 d5 5.Bg5 e5 6.Ndb5 a6 7.Nxd5 axb5 8.Nxf6+ gxf6 9.Qxd8+ Kxd8 10.Bxf6+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Djurhuus - Liardet, Santiago 1990). Recognising it early lets you either spring it as Black or sidestep it as White.
Practice this trap move-by-move
Open the Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.