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Final position — Black is winning

Queen's pawn game

Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet)

Black wins in 10 moves with a decisive material gain. (Djurhuus - Liardet, Santiago 1990)

The moves

1.d4 Nf6 2.Nc3 c5 3.Nf3 cxd4 4.Nxd4 d5 5.Bg5 e5 6.Ndb5 a6 7.Nxd5 axb5 8.Nxf6+ gxf6 9.Qxd8+ Kxd8 10.Bxf6+
1.d4Nf6
2.Nc3c5
3.Nf3cxd4
4.Nxd4d5
5.Bg5e5
6.Ndb5a6
7.Nxd5axb5
8.Nxf6+gxf6
9.Qxd8+Kxd8
10.Bxf6+

How the Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) works

The Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) is a classic chess opening trap arising from the Queen's pawn game. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 Nf6 2.Nc3 c5 3.Nf3 cxd4 4.Nxd4 d5 5.Bg5 e5 6.Ndb5 a6 7.Nxd5 axb5 8.Nxf6+ gxf6 9.Qxd8+ Kxd8 10.Bxf6+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Djurhuus - Liardet, Santiago 1990). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Queen's Pawn Game: White Queen Trap (Djurhuus–Liardet) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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