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Final position — White is winning

King's pawn game

King's Pawn Game: Opening Trap #4

White wins in 7 moves with a decisive material gain. (Scotch Gambit - Crush your opponent! - 📔 Secondary Variation [d6] - Theory 💡 - C44 - https://lichess.org/@/BZ333)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 d6 5.Nxd4 Nf6 6.Nc3 Be7 7.O-O O-O
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Bc4d6
5.Nxd4Nf6
6.Nc3Be7
7.O-OO-O

How the King's Pawn Game: Opening Trap #4 works

The King's Pawn Game: Opening Trap #4 is a classic chess opening trap arising from the King's pawn game. In this line White wins decisive material by move 7, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 d6 5.Nxd4 Nf6 6.Nc3 Be7 7.O-O O-O. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Scotch Gambit - Crush your opponent! - 📔 Secondary Variation [d6] - Theory 💡 - C44 - https://lichess.org/@/BZ333). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Opening Trap #4 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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