Final position — White is winning
King's Pawn Game: Wins a Pawn #2
White wins in 10 moves with a decisive material gain. (Wall, Bill - Dphfrn, 1997.??.??)
The moves
| 1. | e4 | e5 |
| 2. | Nf3 | Nc6 |
| 3. | c3 | Nf6 |
| 4. | d4 | exd4 |
| 5. | e5 | Ne4 |
| 6. | Qe2 | d5 |
| 7. | exd6 | Bf5 |
| 8. | Nbd2 | Bxd6 |
| 9. | Nxe4 | Bxe4 |
| 10. | Qxe4+ |
How the King's Pawn Game: Wins a Pawn #2 works
The King's Pawn Game: Wins a Pawn #2 is a classic chess opening trap arising from the King's pawn game. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.c3 Nf6 4.d4 exd4 5.e5 Ne4 6.Qe2 d5 7.exd6 Bf5 8.Nbd2 Bxd6 9.Nxe4 Bxe4 10.Qxe4+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Wall, Bill - Dphfrn, 1997.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Pawn Game: Wins a Pawn #2 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.