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Final position — White is winning

King's pawn game

King's Pawn Game: Wins a Piece

White wins in 10 moves with a decisive material gain. (Balabanov - Moros, Frunse 1984)

The moves

1.e4 e5 2.Nf3 Nc6 3.c3 Nf6 4.d4 Nxe4 5.d5 Nb8 6.Nxe5 Qe7 7.Qd4 d6 8.Qxe4 f5 9.Bb5+ Kd8 10.Bg5
1.e4e5
2.Nf3Nc6
3.c3Nf6
4.d4Nxe4
5.d5Nb8
6.Nxe5Qe7
7.Qd4d6
8.Qxe4f5
9.Bb5+Kd8
10.Bg5

How the King's Pawn Game: Wins a Piece works

The King's Pawn Game: Wins a Piece is a classic chess opening trap arising from the King's pawn game. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.c3 Nf6 4.d4 Nxe4 5.d5 Nb8 6.Nxe5 Qe7 7.Qd4 d6 8.Qxe4 f5 9.Bb5+ Kd8 10.Bg5. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Balabanov - Moros, Frunse 1984). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Wins a Piece in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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