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Final position — Black is winning

King's pawn game

King's Pawn Game: Wins a Pawn #4

Black wins in 4 moves with a decisive material gain. (Scotch Gambit - Crush your opponent! - Introduction 🥳 - C44 - https://lichess.org/@/BZ333)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Bc4

How the King's Pawn Game: Wins a Pawn #4 works

The King's Pawn Game: Wins a Pawn #4 is a classic chess opening trap arising from the King's pawn game. In this line Black wins decisive material by move 4, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Scotch Gambit - Crush your opponent! - Introduction 🥳 - C44 - https://lichess.org/@/BZ333). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Pawn Game: Wins a Pawn #4 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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