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Final position — Black is winning

Three Knights Game

Three Knights Game: Wins a Pawn (Stulz–Wall)

Black wins in 10 moves with a decisive material gain. (Stulz - Wall, Internet 1996)

The moves

1.e4 e5 2.Nf3 Nc6 3.Nc3 f5 4.Bc4 fxe4 5.Nxe4 d5 6.Bb5 dxe4 7.Bxc6+ bxc6 8.Nxe5 Qg5 9.Nxc6 Qxg2 10.Rf1 Bg4
1.e4e5
2.Nf3Nc6
3.Nc3f5
4.Bc4fxe4
5.Nxe4d5
6.Bb5dxe4
7.Bxc6+bxc6
8.Nxe5Qg5
9.Nxc6Qxg2
10.Rf1Bg4

How the Three Knights Game: Wins a Pawn (Stulz–Wall) works

The Three Knights Game: Wins a Pawn (Stulz–Wall) is a classic chess opening trap arising from the Three Knights Game. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Nc3 f5 4.Bc4 fxe4 5.Nxe4 d5 6.Bb5 dxe4 7.Bxc6+ bxc6 8.Nxe5 Qg5 9.Nxc6 Qxg2 10.Rf1 Bg4. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Stulz - Wall, Internet 1996). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Three Knights Game: Wins a Pawn (Stulz–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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