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Final position — White delivers mate

Three Knights Game

Three Knights Game: Back-Rank Mate

White wins in 9 moves by checkmate. (Reti - Dunkelblum, Vienna 1914)

The moves

1.e4 e5 2.Nf3 Nc6 3.Nc3 Bc5 4.Nxe5 Nxe5 5.d4 Bxd4 6.Qxd4 Qf6 7.Nb5 Kd8 8.Qc5 Nc6 9.Qf8#
1.e4e5
2.Nf3Nc6
3.Nc3Bc5
4.Nxe5Nxe5
5.d4Bxd4
6.Qxd4Qf6
7.Nb5Kd8
8.Qc5Nc6
9.Qf8#

How the Three Knights Game: Back-Rank Mate works

The Three Knights Game: Back-Rank Mate is a classic chess opening trap arising from the Three Knights Game. In this line White delivers checkmate on move 9, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Nc3 Bc5 4.Nxe5 Nxe5 5.d4 Bxd4 6.Qxd4 Qf6 7.Nb5 Kd8 8.Qc5 Nc6 9.Qf8#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Reti - Dunkelblum, Vienna 1914). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Three Knights Game: Back-Rank Mate in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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