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Final position — White delivers mate

King's pawn game

King's Pawn Game: Back-Rank Mate (Jahn–Bayer)

White wins in 9 moves by checkmate. (Jahn - Bayer, Germany 1992)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 f6 4.Bc4 Bb4+ 5.c3 Ba5 6.dxe5 fxe5 7.Nxe5 Nxe5 8.Qh5+ Nf7 9.Qxf7#
1.e4e5
2.Nf3Nc6
3.d4f6
4.Bc4Bb4+
5.c3Ba5
6.dxe5fxe5
7.Nxe5Nxe5
8.Qh5+Nf7
9.Qxf7#

How the King's Pawn Game: Back-Rank Mate (Jahn–Bayer) works

The King's Pawn Game: Back-Rank Mate (Jahn–Bayer) is a classic chess opening trap arising from the King's pawn game. In this line White delivers checkmate on move 9, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 f6 4.Bc4 Bb4+ 5.c3 Ba5 6.dxe5 fxe5 7.Nxe5 Nxe5 8.Qh5+ Nf7 9.Qxf7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Jahn - Bayer, Germany 1992). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Back-Rank Mate (Jahn–Bayer) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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