abcdefgh

Final position — White delivers mate

King's pawn game

King's Pawn Game: Back-Rank Mate (DeVisser–Jennings)

White wins in 8 moves by checkmate. (DeVisser - Jennings, 1922.??.??)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Be7 5.c3 dxc3 6.Qd5 Nh6 7.Bxh6 gxh6 8.Qxf7#
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Bc4Be7
5.c3dxc3
6.Qd5Nh6
7.Bxh6gxh6
8.Qxf7#

How the King's Pawn Game: Back-Rank Mate (DeVisser–Jennings) works

The King's Pawn Game: Back-Rank Mate (DeVisser–Jennings) is a classic chess opening trap arising from the King's pawn game. In this line White delivers checkmate on move 8, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Be7 5.c3 dxc3 6.Qd5 Nh6 7.Bxh6 gxh6 8.Qxf7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (DeVisser - Jennings, 1922.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Back-Rank Mate (DeVisser–Jennings) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

More King's pawn game traps

← Browse all chess traps