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Final position — White delivers mate

King's pawn game

King's Pawn Game: Bxf7 Sacrifice & Mate (Falkbeer–Unknown)

White wins in 10 moves by checkmate. (Falkbeer - Unknown, Vienna 1947)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 d6 5.c3 dxc3 6.Nxc3 Bg4 7.O-O Ne5 8.Nxe5 Bxd1 9.Bxf7+ Ke7 10.Nd5#
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Bc4d6
5.c3dxc3
6.Nxc3Bg4
7.O-ONe5
8.Nxe5Bxd1
9.Bxf7+Ke7
10.Nd5#

How the King's Pawn Game: Bxf7 Sacrifice & Mate (Falkbeer–Unknown) works

The King's Pawn Game: Bxf7 Sacrifice & Mate (Falkbeer–Unknown) is a classic chess opening trap arising from the King's pawn game. In this line White delivers checkmate on move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 d6 5.c3 dxc3 6.Nxc3 Bg4 7.O-O Ne5 8.Nxe5 Bxd1 9.Bxf7+ Ke7 10.Nd5#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Falkbeer - Unknown, Vienna 1947). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Bxf7 Sacrifice & Mate (Falkbeer–Unknown) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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