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Final position — White is winning

King's pawn game

King's Pawn Game: Knight Fork

White wins in 12 moves with a decisive material gain. (Mouillaux - Matisson, 1985.??.??)

The moves

1.e4 e5 2.Ne2 Nf6 3.f4 Nxe4 4.d3 Nc5 5.fxe5 Nc6 6.d4 Qh4+ 7.g3 Qe4 8.Rg1 Nxd4 9.Qxd4 Qxc2 10.Nf4 Qxc1+ 11.Ke2 Nb3 12.axb3 Bc5
1.e4e5
2.Ne2Nf6
3.f4Nxe4
4.d3Nc5
5.fxe5Nc6
6.d4Qh4+
7.g3Qe4
8.Rg1Nxd4
9.Qxd4Qxc2
10.Nf4Qxc1+
11.Ke2Nb3
12.axb3Bc5

How the King's Pawn Game: Knight Fork works

The King's Pawn Game: Knight Fork is a classic chess opening trap arising from the King's pawn game. In this line White wins decisive material by move 12, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Ne2 Nf6 3.f4 Nxe4 4.d3 Nc5 5.fxe5 Nc6 6.d4 Qh4+ 7.g3 Qe4 8.Rg1 Nxd4 9.Qxd4 Qxc2 10.Nf4 Qxc1+ 11.Ke2 Nb3 12.axb3 Bc5. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Mouillaux - Matisson, 1985.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Knight Fork in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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