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Final position — White delivers mate

King's pawn game

King's Pawn Game: Pawn Mate

White wins in 10 moves by checkmate. (Sas - Unknown, Sambor 1904)

The moves

1.e4 e5 2.d4 d5 3.Nc3 exd4 4.Qxd4 dxe4 5.Nd5 c6 6.Qe5+ Kd7 7.Qf5+ Kd6 8.Bf4+ Kc5 9.b4+ Kd4 10.c3#
1.e4e5
2.d4d5
3.Nc3exd4
4.Qxd4dxe4
5.Nd5c6
6.Qe5+Kd7
7.Qf5+Kd6
8.Bf4+Kc5
9.b4+Kd4
10.c3#

How the King's Pawn Game: Pawn Mate works

The King's Pawn Game: Pawn Mate is a classic chess opening trap arising from the King's pawn game. In this line White delivers checkmate on move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.d4 d5 3.Nc3 exd4 4.Qxd4 dxe4 5.Nd5 c6 6.Qe5+ Kd7 7.Qf5+ Kd6 8.Bf4+ Kc5 9.b4+ Kd4 10.c3#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Sas - Unknown, Sambor 1904). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Game: Pawn Mate in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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