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Final position — White is winning

King's Indian defence

King's Indian Defence: Wins a Pawn (Feijtens–van der Heiden)

White wins in 10 moves with a decisive material gain. (Feijtens - van der Heiden, 1982.??.??)

The moves

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.Qd2 c6 8.O-O-O a6 9.dxe5 Ne8 10.exd6
1.d4Nf6
2.c4g6
3.Nc3Bg7
4.e4d6
5.f3O-O
6.Be3e5
7.Qd2c6
8.O-O-Oa6
9.dxe5Ne8
10.exd6

How the King's Indian Defence: Wins a Pawn (Feijtens–van der Heiden) works

The King's Indian Defence: Wins a Pawn (Feijtens–van der Heiden) is a classic chess opening trap arising from the King's Indian defence. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Be3 e5 7.Qd2 c6 8.O-O-O a6 9.dxe5 Ne8 10.exd6. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Feijtens - van der Heiden, 1982.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Indian Defence: Wins a Pawn (Feijtens–van der Heiden) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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