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Final position — White is winning

King's Indian defence

King's Indian Defence: Opening Trap (Wall–Gant)

White wins in 10 moves with a decisive material gain. (Wall - Gant, North Carolina 1978)

The moves

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.h3 b6 7.Bd3 c5 8.e5 dxe5 9.dxe5 Nfd7 10.Be4
1.d4Nf6
2.c4g6
3.Nc3Bg7
4.e4d6
5.Nf3O-O
6.h3b6
7.Bd3c5
8.e5dxe5
9.dxe5Nfd7
10.Be4

How the King's Indian Defence: Opening Trap (Wall–Gant) works

The King's Indian Defence: Opening Trap (Wall–Gant) is a classic chess opening trap arising from the King's Indian defence. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.h3 b6 7.Bd3 c5 8.e5 dxe5 9.dxe5 Nfd7 10.Be4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall - Gant, North Carolina 1978). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Indian Defence: Opening Trap (Wall–Gant) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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