Final position — White is winning
King's Indian Defence: Wins a Pawn
White wins in 11 moves with a decisive material gain. (Norman - Vidmar, Hastings 1926)
The moves
| 1. | d4 | Nf6 |
| 2. | c4 | g6 |
| 3. | Nc3 | Bg7 |
| 4. | e4 | d6 |
| 5. | Nf3 | O-O |
| 6. | Bd3 | Bg4 |
| 7. | h3 | Bxf3 |
| 8. | Qxf3 | Nc6 |
| 9. | Be3 | Nd7 |
| 10. | Ne2 | Nde5 |
| 11. | dxe5 | Nxe5 |
How the King's Indian Defence: Wins a Pawn works
The King's Indian Defence: Wins a Pawn is a classic chess opening trap arising from the King's Indian defence. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 O-O 6.Bd3 Bg4 7.h3 Bxf3 8.Qxf3 Nc6 9.Be3 Nd7 10.Ne2 Nde5 11.dxe5 Nxe5. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Norman - Vidmar, Hastings 1926). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Indian Defence: Wins a Pawn in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.