Final position — White is winning
King's Pawn Game: Wins the Exchange
White wins in 6 moves with a decisive material gain. (Wall - Kay, Internet 1996)
The moves
| 1. | e4 | e5 |
| 2. | d4 | f6 |
| 3. | dxe5 | fxe5 |
| 4. | Qh5+ | g6 |
| 5. | Qxe5+ | Ne7 |
| 6. | Qxh8 |
How the King's Pawn Game: Wins the Exchange works
The King's Pawn Game: Wins the Exchange is a classic chess opening trap arising from the King's pawn game. In this line White wins decisive material by move 6, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 e5 2.d4 f6 3.dxe5 fxe5 4.Qh5+ g6 5.Qxe5+ Ne7 6.Qxh8. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Wall - Kay, Internet 1996). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Pawn Game: Wins the Exchange in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.