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Final position — Black delivers mate

Scotch Game

Scotch Game: Knight Mate

Black wins in 9 moves by checkmate. (Miller - Chernev, New York 1935)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Bg5 Be7 6.Nf5 d5 7.exd5 Ne5 8.Nxe7 Qxe7 9.Bxf6 Nf3#
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Nxd4Nf6
5.Bg5Be7
6.Nf5d5
7.exd5Ne5
8.Nxe7Qxe7
9.Bxf6Nf3#

How the Scotch Game: Knight Mate works

The Scotch Game: Knight Mate is a classic chess opening trap arising from the Scotch Game. In this line Black delivers checkmate on move 9, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Bg5 Be7 6.Nf5 d5 7.exd5 Ne5 8.Nxe7 Qxe7 9.Bxf6 Nf3#. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Miller - Chernev, New York 1935). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Scotch Game: Knight Mate in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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