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Final position — White delivers mate

Scotch Game

Scotch Game: Bishop Mate

White wins in 10 moves by checkmate. (Hopkins - Unknown, London 1932)

The moves

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nge7 5.Nc3 g6 6.Bg5 Bg7 7.Nd5 Bxd4 8.Qxd4 Nxd4 9.Nf6+ Kf8 10.Bh6#
1.e4e5
2.Nf3Nc6
3.d4exd4
4.Nxd4Nge7
5.Nc3g6
6.Bg5Bg7
7.Nd5Bxd4
8.Qxd4Nxd4
9.Nf6+Kf8
10.Bh6#

How the Scotch Game: Bishop Mate works

The Scotch Game: Bishop Mate is a classic chess opening trap arising from the Scotch Game. In this line White delivers checkmate on move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nge7 5.Nc3 g6 6.Bg5 Bg7 7.Nd5 Bxd4 8.Qxd4 Nxd4 9.Nf6+ Kf8 10.Bh6#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Hopkins - Unknown, London 1932). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Scotch Game: Bishop Mate in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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