Final position — White is winning
King's Pawn Opening: Wins a Pawn (Jowett–Andersen)
White wins in 11 moves with a decisive material gain. (Jowett - Andersen, Denmark 1991)
The moves
| 1. | e4 | a6 |
| 2. | d4 | b5 |
| 3. | Nf3 | Bb7 |
| 4. | Bd3 | e6 |
| 5. | O-O | c5 |
| 6. | c3 | Nf6 |
| 7. | Re1 | d5 |
| 8. | e5 | Nfd7 |
| 9. | Ng5 | cxd4 |
| 10. | Nxe6 | Qc8 |
| 11. | Nxd4 |
How the King's Pawn Opening: Wins a Pawn (Jowett–Andersen) works
The King's Pawn Opening: Wins a Pawn (Jowett–Andersen) is a classic chess opening trap arising from the King's pawn opening. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 a6 2.d4 b5 3.Nf3 Bb7 4.Bd3 e6 5.O-O c5 6.c3 Nf6 7.Re1 d5 8.e5 Nfd7 9.Ng5 cxd4 10.Nxe6 Qc8 11.Nxd4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Jowett - Andersen, Denmark 1991). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Pawn Opening: Wins a Pawn (Jowett–Andersen) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.