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Final position — White delivers mate

King's pawn opening

King's Pawn Opening: Back-Rank Mate (Klip–Bottema)

White wins in 3 moves by checkmate. (Klip - Bottema, 1990.??.??)

The moves

1.e4 g5 2.d4 f6 3.Qh5#
1.e4g5
2.d4f6
3.Qh5#

How the King's Pawn Opening: Back-Rank Mate (Klip–Bottema) works

The King's Pawn Opening: Back-Rank Mate (Klip–Bottema) is a classic chess opening trap arising from the King's pawn opening. In this line White delivers checkmate on move 3, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 g5 2.d4 f6 3.Qh5#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Klip - Bottema, 1990.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Opening: Back-Rank Mate (Klip–Bottema) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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