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Final position — White is winning

King's knight opening

King's Knight Opening: Wins a Pawn (Mikhailtal–Wall)

White wins in 8 moves with a decisive material gain. (Mikhailtal - Wall, Internet 1996)

The moves

1.e4 e5 2.Nf3 d5 3.exd5 e4 4.Qe2 Qe7 5.Nd4 Nf6 6.Qb5+ Nbd7 7.Nc3 Qe5 8.Qc4 Nb6
1.e4e5
2.Nf3d5
3.exd5e4
4.Qe2Qe7
5.Nd4Nf6
6.Qb5+Nbd7
7.Nc3Qe5
8.Qc4Nb6

How the King's Knight Opening: Wins a Pawn (Mikhailtal–Wall) works

The King's Knight Opening: Wins a Pawn (Mikhailtal–Wall) is a classic chess opening trap arising from the King's knight opening. In this line White wins decisive material by move 8, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 d5 3.exd5 e4 4.Qe2 Qe7 5.Nd4 Nf6 6.Qb5+ Nbd7 7.Nc3 Qe5 8.Qc4 Nb6. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Mikhailtal - Wall, Internet 1996). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Knight Opening: Wins a Pawn (Mikhailtal–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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