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Final position — White delivers mate

King's knight opening

King's Knight Opening: Mate in 6

White wins in 6 moves by checkmate. (Unknown - Cornelissen, Eindhoven 1974)

The moves

1.e4 e5 2.Nf3 f5 3.d4 fxe4 4.Nxe5 d6 5.Qh5+ Ke7 6.Qf7#
1.e4e5
2.Nf3f5
3.d4fxe4
4.Nxe5d6
5.Qh5+Ke7
6.Qf7#

How the King's Knight Opening: Mate in 6 works

The King's Knight Opening: Mate in 6 is a classic chess opening trap arising from the King's knight opening. In this line White delivers checkmate on move 6, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 f5 3.d4 fxe4 4.Nxe5 d6 5.Qh5+ Ke7 6.Qf7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Unknown - Cornelissen, Eindhoven 1974). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Knight Opening: Mate in 6 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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