Final position — White is winning
King's Pawn Opening: Knight Fork (Bhend–Schneiders)
White wins in 11 moves with a decisive material gain. (Bhend - Schneiders, 1985.??.??)
The moves
| 1. | e4 | b6 |
| 2. | d4 | Bb7 |
| 3. | Nc3 | e6 |
| 4. | Bd3 | Nf6 |
| 5. | Nge2 | d5 |
| 6. | e5 | Nfd7 |
| 7. | Nf4 | c5 |
| 8. | Nxe6 | Qe7 |
| 9. | Nxd5 | Bxd5 |
| 10. | Nc7+ | Kd8 |
| 11. | Nxd5 |
How the King's Pawn Opening: Knight Fork (Bhend–Schneiders) works
The King's Pawn Opening: Knight Fork (Bhend–Schneiders) is a classic chess opening trap arising from the King's pawn opening. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 b6 2.d4 Bb7 3.Nc3 e6 4.Bd3 Nf6 5.Nge2 d5 6.e5 Nfd7 7.Nf4 c5 8.Nxe6 Qe7 9.Nxd5 Bxd5 10.Nc7+ Kd8 11.Nxd5. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Bhend - Schneiders, 1985.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Pawn Opening: Knight Fork (Bhend–Schneiders) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.