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Final position — White is winning

King's pawn opening

King's Pawn Opening: Knight Fork

White wins in 7 moves with a decisive material gain. (Roberts - Wall, South Carolina 1970)

The moves

1.e4 b6 2.Bc4 Bb7 3.Qf3 e6 4.d4 Nc6 5.d5 Nd4 6.Qc3 Bb4 7.Qxb4 Nxc2+
1.e4b6
2.Bc4Bb7
3.Qf3e6
4.d4Nc6
5.d5Nd4
6.Qc3Bb4
7.Qxb4Nxc2+

How the King's Pawn Opening: Knight Fork works

The King's Pawn Opening: Knight Fork is a classic chess opening trap arising from the King's pawn opening. In this line White wins decisive material by move 7, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 b6 2.Bc4 Bb7 3.Qf3 e6 4.d4 Nc6 5.d5 Nd4 6.Qc3 Bb4 7.Qxb4 Nxc2+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Roberts - Wall, South Carolina 1970). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Pawn Opening: Knight Fork in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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