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Final position — Black is winning

King's pawn opening

King's Pawn Opening: Wins a Pawn (Clews–Ellison)

Black wins in 10 moves with a decisive material gain. (Clews - Ellison, 1985.??.??)

The moves

1.e4 Nc6 2.d4 d5 3.exd5 Qxd5 4.Nc3 Qxd4 5.Qe2 Bg4 6.f3 Bh5 7.Be3 Qb4 8.O-O-O a6 9.Nd5 Qa5 10.Bb6
1.e4Nc6
2.d4d5
3.exd5Qxd5
4.Nc3Qxd4
5.Qe2Bg4
6.f3Bh5
7.Be3Qb4
8.O-O-Oa6
9.Nd5Qa5
10.Bb6

How the King's Pawn Opening: Wins a Pawn (Clews–Ellison) works

The King's Pawn Opening: Wins a Pawn (Clews–Ellison) is a classic chess opening trap arising from the King's pawn opening. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 Nc6 2.d4 d5 3.exd5 Qxd5 4.Nc3 Qxd4 5.Qe2 Bg4 6.f3 Bh5 7.Be3 Qb4 8.O-O-O a6 9.Nd5 Qa5 10.Bb6. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Clews - Ellison, 1985.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Pawn Opening: Wins a Pawn (Clews–Ellison) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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