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Final position — Black is winning

King's knight opening

King's Knight Opening: Knight Fork (Sitter–Wall)

Black wins in 7 moves with a decisive material gain. (Sitter-Wall, Internet 1997)

The moves

1.e4 e5 2.Nf3 f5 3.Nxe5 Qe7 4.Qh5+ g6 5.Nxg6 Qxe4+ 6.Be2 Nf6 7.Qf3 hxg6
1.e4e5
2.Nf3f5
3.Nxe5Qe7
4.Qh5+g6
5.Nxg6Qxe4+
6.Be2Nf6
7.Qf3hxg6

How the King's Knight Opening: Knight Fork (Sitter–Wall) works

The King's Knight Opening: Knight Fork (Sitter–Wall) is a classic chess opening trap arising from the King's knight opening. In this line Black wins decisive material by move 7, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.Nf3 f5 3.Nxe5 Qe7 4.Qh5+ g6 5.Nxg6 Qxe4+ 6.Be2 Nf6 7.Qf3 hxg6. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Sitter-Wall, Internet 1997). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Knight Opening: Knight Fork (Sitter–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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