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Final position — Black delivers mate

King's gambit

King's Gambit: Back-Rank Mate (Fenton–Tosato)

Black wins in 11 moves by checkmate. (Fenton - Tosato, Internet 1995)

The moves

1.e4 e5 2.f4 d5 3.exd5 e4 4.d3 Nf6 5.dxe4 Nxe4 6.Nf3 Bc5 7.Bd3 f5 8.Ne5 Qh4+ 9.g3 Nxg3 10.d6 Ne4+ 11.Kf1 Qf2#
1.e4e5
2.f4d5
3.exd5e4
4.d3Nf6
5.dxe4Nxe4
6.Nf3Bc5
7.Bd3f5
8.Ne5Qh4+
9.g3Nxg3
10.d6Ne4+
11.Kf1Qf2#

How the King's Gambit: Back-Rank Mate (Fenton–Tosato) works

The King's Gambit: Back-Rank Mate (Fenton–Tosato) is a classic chess opening trap arising from the King's gambit. In this line Black delivers checkmate on move 11, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.f4 d5 3.exd5 e4 4.d3 Nf6 5.dxe4 Nxe4 6.Nf3 Bc5 7.Bd3 f5 8.Ne5 Qh4+ 9.g3 Nxg3 10.d6 Ne4+ 11.Kf1 Qf2#. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Fenton - Tosato, Internet 1995). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Gambit: Back-Rank Mate (Fenton–Tosato) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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