Final position — White is winning
King's Gambit: Wins a Pawn
White wins in 10 moves with a decisive material gain. (Salomon - M. Brown, Internet 1996)
The moves
| 1. | e4 | e5 |
| 2. | f4 | exf4 |
| 3. | Bc4 | Qh4+ |
| 4. | Kf1 | Nf6 |
| 5. | Nf3 | Qh5 |
| 6. | Qe1 | b5 |
| 7. | e5 | Ng4 |
| 8. | Qe4 | c6 |
| 9. | Bxb5 | d5 |
| 10. | exd6+ |
How the King's Gambit: Wins a Pawn works
The King's Gambit: Wins a Pawn is a classic chess opening trap arising from the King's gambit. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 e5 2.f4 exf4 3.Bc4 Qh4+ 4.Kf1 Nf6 5.Nf3 Qh5 6.Qe1 b5 7.e5 Ng4 8.Qe4 c6 9.Bxb5 d5 10.exd6+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Salomon - M. Brown, Internet 1996). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the King's Gambit: Wins a Pawn in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.