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Final position — White is winning

King's gambit

King's Gambit: Wins a Pawn (Mascotti–Gedult)

White wins in 9 moves with a decisive material gain. (Mascotti - Gedult, France 1977)

The moves

1.e4 e5 2.f4 d5 3.exd5 e4 4.Nc3 Nf6 5.Qe2 Bf5 6.Nxe4 Nxe4 7.d3 Qh4+ 8.g3 Qe7 9.dxe4 Bxe4
1.e4e5
2.f4d5
3.exd5e4
4.Nc3Nf6
5.Qe2Bf5
6.Nxe4Nxe4
7.d3Qh4+
8.g3Qe7
9.dxe4Bxe4

How the King's Gambit: Wins a Pawn (Mascotti–Gedult) works

The King's Gambit: Wins a Pawn (Mascotti–Gedult) is a classic chess opening trap arising from the King's gambit. In this line White wins decisive material by move 9, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.f4 d5 3.exd5 e4 4.Nc3 Nf6 5.Qe2 Bf5 6.Nxe4 Nxe4 7.d3 Qh4+ 8.g3 Qe7 9.dxe4 Bxe4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Mascotti - Gedult, France 1977). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Gambit: Wins a Pawn (Mascotti–Gedult) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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