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Final position — White is winning

King's gambit

King's Gambit: Wins a Pawn (D. Evans–Wall)

White wins in 8 moves with a decisive material gain. (D. Evans - Wall, Guam 1974)

The moves

1.e4 e5 2.f4 d5 3.exd5 Qxd5 4.Nc3 Qd8 5.Qe2 c6 6.Qxe5+ Be7 7.Qxg7 Bf6 8.Qg3 Bh4
1.e4e5
2.f4d5
3.exd5Qxd5
4.Nc3Qd8
5.Qe2c6
6.Qxe5+Be7
7.Qxg7Bf6
8.Qg3Bh4

How the King's Gambit: Wins a Pawn (D. Evans–Wall) works

The King's Gambit: Wins a Pawn (D. Evans–Wall) is a classic chess opening trap arising from the King's gambit. In this line White wins decisive material by move 8, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.f4 d5 3.exd5 Qxd5 4.Nc3 Qd8 5.Qe2 c6 6.Qxe5+ Be7 7.Qxg7 Bf6 8.Qg3 Bh4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (D. Evans - Wall, Guam 1974). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Gambit: Wins a Pawn (D. Evans–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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