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Final position — White is winning

King's gambit

King's Gambit: Wins a Pawn (Unknown–Gedult)

White wins in 6 moves with a decisive material gain. (Unknown - Gedult, Paris 1981)

The moves

1.e4 e5 2.f4 d5 3.exd5 c6 4.Qe2 cxd5 5.Qxe5+ Be7 6.Qxg7 Bf6
1.e4e5
2.f4d5
3.exd5c6
4.Qe2cxd5
5.Qxe5+Be7
6.Qxg7Bf6

How the King's Gambit: Wins a Pawn (Unknown–Gedult) works

The King's Gambit: Wins a Pawn (Unknown–Gedult) is a classic chess opening trap arising from the King's gambit. In this line White wins decisive material by move 6, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.f4 d5 3.exd5 c6 4.Qe2 cxd5 5.Qxe5+ Be7 6.Qxg7 Bf6. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Unknown - Gedult, Paris 1981). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Gambit: Wins a Pawn (Unknown–Gedult) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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