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Final position — Black is winning

King's gambit

King's Gambit: Wins a Pawn (Stu–Wall)

Black wins in 6 moves with a decisive material gain. (Stu - Wall, Internet 1996)

The moves

1.e4 e5 2.f4 exf4 3.Nf3 g5 4.d4 Bg7 5.Nc3 g4 6.Nd2 Qh4+
1.e4e5
2.f4exf4
3.Nf3g5
4.d4Bg7
5.Nc3g4
6.Nd2Qh4+

How the King's Gambit: Wins a Pawn (Stu–Wall) works

The King's Gambit: Wins a Pawn (Stu–Wall) is a classic chess opening trap arising from the King's gambit. In this line Black wins decisive material by move 6, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.d4 Bg7 5.Nc3 g4 6.Nd2 Qh4+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Stu - Wall, Internet 1996). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Gambit: Wins a Pawn (Stu–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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