Final position — Black is winning
King's Gambit: Wins a Pawn (Stu–Wall)
Black wins in 6 moves with a decisive material gain. (Stu - Wall, Internet 1996)
The moves
| 1. | e4 | e5 |
| 2. | f4 | exf4 |
| 3. | Nf3 | g5 |
| 4. | d4 | Bg7 |
| 5. | Nc3 | g4 |
| 6. | Nd2 | Qh4+ |
How the King's Gambit: Wins a Pawn (Stu–Wall) works
The King's Gambit: Wins a Pawn (Stu–Wall) is a classic chess opening trap arising from the King's gambit. In this line Black wins decisive material by move 6, punishing a natural-looking but losing idea from White.
The full sequence runs 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.d4 Bg7 5.Nc3 g4 6.Nd2 Qh4+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Stu - Wall, Internet 1996). Recognising it early lets you either spring it as Black or sidestep it as White.
Practice this trap move-by-move
Open the King's Gambit: Wins a Pawn (Stu–Wall) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.