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Final position — White delivers mate

King's gambit

King's Gambit: Back-Rank Mate

White wins in 13 moves by checkmate. (Urbano - Carrero, 1946.??.??)

The moves

1.e4 e5 2.f4 exf4 3.Nf3 d6 4.Bc4 Nh6 5.O-O Be7 6.d4 g5 7.Nc3 Bd7 8.h4 f6 9.Nh2 Nc6 10.Qh5+ Kf8 11.Qxh6+ Ke8 12.Qh5+ Kf8 13.Qf7#
1.e4e5
2.f4exf4
3.Nf3d6
4.Bc4Nh6
5.O-OBe7
6.d4g5
7.Nc3Bd7
8.h4f6
9.Nh2Nc6
10.Qh5+Kf8
11.Qxh6+Ke8
12.Qh5+Kf8
13.Qf7#

How the King's Gambit: Back-Rank Mate works

The King's Gambit: Back-Rank Mate is a classic chess opening trap arising from the King's gambit. In this line White delivers checkmate on move 13, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.f4 exf4 3.Nf3 d6 4.Bc4 Nh6 5.O-O Be7 6.d4 g5 7.Nc3 Bd7 8.h4 f6 9.Nh2 Nc6 10.Qh5+ Kf8 11.Qxh6+ Ke8 12.Qh5+ Kf8 13.Qf7#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Urbano - Carrero, 1946.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

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