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Final position — Black is winning

King's gambit

King's Gambit: Wins a Pawn (Wall–Akoneu)

Black wins in 6 moves with a decisive material gain. (Wall - Akoneu, Internet 1997)

The moves

1.e4 e5 2.f4 exf4 3.Nf3 d5 4.exd5 Qxd5 5.Nc3 Qc6 6.Bb5
1.e4e5
2.f4exf4
3.Nf3d5
4.exd5Qxd5
5.Nc3Qc6
6.Bb5

How the King's Gambit: Wins a Pawn (Wall–Akoneu) works

The King's Gambit: Wins a Pawn (Wall–Akoneu) is a classic chess opening trap arising from the King's gambit. In this line Black wins decisive material by move 6, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.f4 exf4 3.Nf3 d5 4.exd5 Qxd5 5.Nc3 Qc6 6.Bb5. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall - Akoneu, Internet 1997). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the King's Gambit: Wins a Pawn (Wall–Akoneu) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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