abcdefgh

Final position — White delivers mate

King's gambit

King's Gambit: Knight Mate

White wins in 7 moves by checkmate. (Meek - Unknown, New Orleans 1855)

The moves

1.e4 e5 2.f4 exf4 3.Nf3 d5 4.Nc3 dxe4 5.Nxe4 Bg4 6.Qe2 Bxf3 7.Nf6#
1.e4e5
2.f4exf4
3.Nf3d5
4.Nc3dxe4
5.Nxe4Bg4
6.Qe2Bxf3
7.Nf6#

How the King's Gambit: Knight Mate works

The King's Gambit: Knight Mate is a classic chess opening trap arising from the King's gambit. In this line White delivers checkmate on move 7, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.f4 exf4 3.Nf3 d5 4.Nc3 dxe4 5.Nxe4 Bg4 6.Qe2 Bxf3 7.Nf6#. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Meek - Unknown, New Orleans 1855). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the King's Gambit: Knight Mate in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

More King's gambit traps

← Browse all chess traps