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Final position — White is winning

Four Knights, Scotch Variation

Four Knights, Scotch Variation: Opening Trap

White wins in 10 moves with a decisive material gain. (Tarrasch - Simonson, Berlin 1887)

The moves

1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 Bb4 5.d5 Ne7 6.Nxe5 Nxe4 7.Qd4 Bxc3+ 8.bxc3 Nf6 9.Bg5 Ng6 10.Ng4
1.e4e5
2.Nf3Nc6
3.Nc3Nf6
4.d4Bb4
5.d5Ne7
6.Nxe5Nxe4
7.Qd4Bxc3+
8.bxc3Nf6
9.Bg5Ng6
10.Ng4

How the Four Knights, Scotch Variation: Opening Trap works

The Four Knights, Scotch Variation: Opening Trap is a classic chess opening trap arising from the Four Knights, Scotch Variation. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 Bb4 5.d5 Ne7 6.Nxe5 Nxe4 7.Qd4 Bxc3+ 8.bxc3 Nf6 9.Bg5 Ng6 10.Ng4. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Tarrasch - Simonson, Berlin 1887). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Four Knights, Scotch Variation: Opening Trap in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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