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Final position — White is winning

Evans Gambit

Evans Gambit: Wins a Pawn (Wall–TrickyKnight)

White wins in 11 moves with a decisive material gain. (Wall - TrickyKnight, Internet 1997)

The moves

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Bc5 6.O-O Nf6 7.d4 exd4 8.cxd4 Be7 9.e5 Na5 10.exf6 Bxf6 11.Qe1+
1.e4e5
2.Nf3Nc6
3.Bc4Bc5
4.b4Bxb4
5.c3Bc5
6.O-ONf6
7.d4exd4
8.cxd4Be7
9.e5Na5
10.exf6Bxf6
11.Qe1+

How the Evans Gambit: Wins a Pawn (Wall–TrickyKnight) works

The Evans Gambit: Wins a Pawn (Wall–TrickyKnight) is a classic chess opening trap arising from the Evans Gambit. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Bc5 6.O-O Nf6 7.d4 exd4 8.cxd4 Be7 9.e5 Na5 10.exf6 Bxf6 11.Qe1+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall - TrickyKnight, Internet 1997). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Evans Gambit: Wins a Pawn (Wall–TrickyKnight) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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