Final position — White is winning
Evans Gambit: Wins a Pawn (Wall–TrickyKnight)
White wins in 11 moves with a decisive material gain. (Wall - TrickyKnight, Internet 1997)
The moves
| 1. | e4 | e5 |
| 2. | Nf3 | Nc6 |
| 3. | Bc4 | Bc5 |
| 4. | b4 | Bxb4 |
| 5. | c3 | Bc5 |
| 6. | O-O | Nf6 |
| 7. | d4 | exd4 |
| 8. | cxd4 | Be7 |
| 9. | e5 | Na5 |
| 10. | exf6 | Bxf6 |
| 11. | Qe1+ |
How the Evans Gambit: Wins a Pawn (Wall–TrickyKnight) works
The Evans Gambit: Wins a Pawn (Wall–TrickyKnight) is a classic chess opening trap arising from the Evans Gambit. In this line White wins decisive material by move 11, punishing a natural-looking but losing idea from Black.
The full sequence runs 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Bc5 6.O-O Nf6 7.d4 exd4 8.cxd4 Be7 9.e5 Na5 10.exf6 Bxf6 11.Qe1+. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.
This pattern is well known from master and correspondence play (Wall - TrickyKnight, Internet 1997). Recognising it early lets you either spring it as White or sidestep it as Black.
Practice this trap move-by-move
Open the Evans Gambit: Wins a Pawn (Wall–TrickyKnight) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.