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Final position — White is winning

Dutch

Dutch: Wins a Pawn (Gazarek–Krumpak)

White wins in 10 moves with a decisive material gain. (Gazarek - Krumpak, 1995.??.??)

The moves

1.d4 f5 2.Bg5 g6 3.Nc3 Nh6 4.e4 Nf7 5.h4 Nxg5 6.hxg5 d6 7.exf5 Bxf5 8.g4 Bd7 9.Bd3 Bg7 10.Rxh7
1.d4f5
2.Bg5g6
3.Nc3Nh6
4.e4Nf7
5.h4Nxg5
6.hxg5d6
7.exf5Bxf5
8.g4Bd7
9.Bd3Bg7
10.Rxh7

How the Dutch: Wins a Pawn (Gazarek–Krumpak) works

The Dutch: Wins a Pawn (Gazarek–Krumpak) is a classic chess opening trap arising from the Dutch. In this line White wins decisive material by move 10, punishing a natural-looking but losing idea from Black.

The full sequence runs 1.d4 f5 2.Bg5 g6 3.Nc3 Nh6 4.e4 Nf7 5.h4 Nxg5 6.hxg5 d6 7.exf5 Bxf5 8.g4 Bd7 9.Bd3 Bg7 10.Rxh7. Each move looks reasonable, which is exactly why the trap is so effective over the board — Black walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Gazarek - Krumpak, 1995.??.??). Recognising it early lets you either spring it as White or sidestep it as Black.

Practice this trap move-by-move

Open the Dutch: Wins a Pawn (Gazarek–Krumpak) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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