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Final position — Black is winning

Dutch

Dutch: Wins a Pawn #2

Black wins in 10 moves with a decisive material gain. (Wall, Bill - McKone, P., 1989.??.??)

The moves

1.d4 f5 2.Nc3 Nf6 3.Bg5 h6 4.Bxf6 exf6 5.e4 Bb4 6.Qh5+ Kf8 7.Bc4 Qe7 8.Nge2 fxe4 9.O-O-O c6 10.Nf4
1.d4f5
2.Nc3Nf6
3.Bg5h6
4.Bxf6exf6
5.e4Bb4
6.Qh5+Kf8
7.Bc4Qe7
8.Ne2fxe4
9.O-O-Oc6
10.Nf4

How the Dutch: Wins a Pawn #2 works

The Dutch: Wins a Pawn #2 is a classic chess opening trap arising from the Dutch. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 f5 2.Nc3 Nf6 3.Bg5 h6 4.Bxf6 exf6 5.e4 Bb4 6.Qh5+ Kf8 7.Bc4 Qe7 8.Nge2 fxe4 9.O-O-O c6 10.Nf4. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall, Bill - McKone, P., 1989.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Dutch: Wins a Pawn #2 in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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