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Final position — Black is winning

Centre Game

Centre Game: Knight Fork (Barnett–Eastwood)

Black wins in 9 moves with a decisive material gain. (Barnett - Eastwood, Postal 1949)

The moves

1.e4 e5 2.d4 exd4 3.Qxd4 Qf6 4.Qe3 Nh6 5.Nc3 Ng4 6.Nd5 Qc6 7.Qf4 d6 8.Bb5 Qxb5 9.Nxc7+
1.e4e5
2.d4exd4
3.Qxd4Qf6
4.Qe3Nh6
5.Nc3Ng4
6.Nd5Qc6
7.Qf4d6
8.Bb5Qxb5
9.Nxc7+

How the Centre Game: Knight Fork (Barnett–Eastwood) works

The Centre Game: Knight Fork (Barnett–Eastwood) is a classic chess opening trap arising from the Centre Game. In this line Black wins decisive material by move 9, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.d4 exd4 3.Qxd4 Qf6 4.Qe3 Nh6 5.Nc3 Ng4 6.Nd5 Qc6 7.Qf4 d6 8.Bb5 Qxb5 9.Nxc7+. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Barnett - Eastwood, Postal 1949). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Centre Game: Knight Fork (Barnett–Eastwood) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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