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Final position — Black is winning

Centre Game

Centre Game: Knight Fork

Black wins in 9 moves with a decisive material gain. (Wall, Bill - Duke, 1977.??.??)

The moves

1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Nxc3 Nf6 5.Bc4 Nxe4 6.Bf4 Qe7 7.Nd5 Qd8 8.Nxc7+ Ke7 9.Qd5
1.e4e5
2.d4exd4
3.c3dxc3
4.Nxc3Nf6
5.Bc4Nxe4
6.Bf4Qe7
7.Nd5Qd8
8.Nxc7+Ke7
9.Qd5

How the Centre Game: Knight Fork works

The Centre Game: Knight Fork is a classic chess opening trap arising from the Centre Game. In this line Black wins decisive material by move 9, punishing a natural-looking but losing idea from White.

The full sequence runs 1.e4 e5 2.d4 exd4 3.c3 dxc3 4.Nxc3 Nf6 5.Bc4 Nxe4 6.Bf4 Qe7 7.Nd5 Qd8 8.Nxc7+ Ke7 9.Qd5. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Wall, Bill - Duke, 1977.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Centre Game: Knight Fork in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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