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Final position — Black is winning

Queen's pawn game

Queen's Pawn Game: Wins a Pawn (Welling–Scheeren)

Black wins in 10 moves with a decisive material gain. (Welling - Scheeren, 1987.??.??)

The moves

1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qg4 7.Qf2 Qb4 8.O-O-O Nc6 9.Nb5 Qa5 10.Qe1
1.d4d5
2.e4dxe4
3.Nc3Nf6
4.f3exf3
5.Qxf3Qxd4
6.Be3Qg4
7.Qf2Qb4
8.O-O-ONc6
9.Nb5Qa5
10.Qe1

How the Queen's Pawn Game: Wins a Pawn (Welling–Scheeren) works

The Queen's Pawn Game: Wins a Pawn (Welling–Scheeren) is a classic chess opening trap arising from the Queen's pawn game. In this line Black wins decisive material by move 10, punishing a natural-looking but losing idea from White.

The full sequence runs 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3 Qxd4 6.Be3 Qg4 7.Qf2 Qb4 8.O-O-O Nc6 9.Nb5 Qa5 10.Qe1. Each move looks reasonable, which is exactly why the trap is so effective over the board — White walks into it while trying to play "normal" developing moves.

This pattern is well known from master and correspondence play (Welling - Scheeren, 1987.??.??). Recognising it early lets you either spring it as Black or sidestep it as White.

Practice this trap move-by-move

Open the Queen's Pawn Game: Wins a Pawn (Welling–Scheeren) in the Trapsterapp to play it out on a live board, drill it in practice mode, and learn how to avoid it when it's set for you — along with the full library of chess traps and gambits, fully offline.

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